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Prepare yourselves, for the ultimate [ justice ] is coming. We have compiled all the dangers and threats that exist in MMO games, from PW an...

MMO Tribalism Long study in Perfect World Environment?!

Summary:

The entire server is teeming with players who have become hopelessly addicted to the game's methodology and vulnerability in the gaming system. This has been confirmed through multiple studies, as it is a well-known fact that game systems can always be exploited in numerous ways. These sick minds have taken advantage of the game's flaws and used them to their own twisted advantage. It's truly astonishing how players of all ages, from grown adults to teenagers, have fallen prey to the game's manipulative tactics. It's almost as if their minds have been hatched from the same egg, lacking any significant progress or intellectual growth. While most MMOs are known to enhance one's cognitive abilities and mental fortitude, this game only drains and depletes, leaving players with nothing but a false sense of accomplishment. The game's logarithm and logic should be enough to impress even the most brilliant of teachers, yet the logic and intellect of each individual player falls short of expectations. It's truly intimidating to witness how this game has managed to manipulate and control the minds of its players, leaving them with nothing but a sense of emptiness and disappointment.

Vulnerabilities:

1- One of the most critical vulnerabilities that plagued the game was the open PVP zone, which allowed high-level players to interfere with the quest-line of low-level players. This was a major concern for the game developer, as the server was set up for PVP gameplay. In order to address this issue, the developer had to prioritize the PVE status and make PVP an optional choice for players. It was imperative for the developer to take immediate action and ensure that the leveling up process and character growth were as efficient as those on private servers. By implementing these changes, the developer was able to mitigate the impact of this vulnerability and maintain a more balanced and fair gameplay experience for all players.
2- The absolute chaos and lack of regulation in world chat is a major issue. The freedom granted in this platform allows for individuals to easily manipulate and abuse others without consequence. There is no control over the content being shared, leading to unreliable and potentially harmful messages. Spamming is rampant and there are no restrictions on trade posts, squad invitations, or recruitment messages. This lack of organization and structure creates a highly pressurized and overwhelming environment for users. It is a breeding ground for false accusations and malicious behavior, with no means of accountability. The current state of world chat is a disaster, with no signs of improvement in sight.
3- Manipulating the in-game loots. With every increase in gear power or acquisition of a vast fortune, the marketplace becomes your playground. You alone possess the coveted items and have the power to set their prices at your whim, whether it be exorbitantly high or unbelievably low. Who dares to challenge you? You are the ultimate master of your merchandise, and none can rival your control.

[The General Idea in PW's Game-Play]

In the never-ending quest for dominance, players must strive to obtain the ultimate gear in order to be revered and respected by their peers. This has been a long-standing tradition in the world of MMOs, and Perfect World is no exception. The concept of gear is what allows players to tank or solo dungeons, making them superior to those who are not as well-equipped. This creates a hierarchy within the game, where the top players hold all the power and influence over the rest. It's a system that can easily be exploited, leading players to develop a god-like complex and manipulate the game to their advantage. They create their own domain within the game, using their superior gear to control and influence others. It's almost comical how they worship those with the best end-game gear, as they themselves are unable to progress without the help of these elite players. This applies to both free-to-play and pay-to-win players, although these terms are becoming obsolete as even free players can benefit from the resources of those who have achieved success in the game.

[Fraudulence]

Factions:

Nowadays, any faction that wants to be the top faction can easily abuse the game mechanics by inviting all accomplished players, which creates an imbalance in gameplay and makes smaller factions vulnerable. These smaller factions do not have the same level of mastery or advantage in running dungeons, and are often forced to wait until they have gained enough strength to compete with the larger factions. This creates a situation where the smaller factions are at the mercy of the bigger ones, who can easily blackmail, threaten, or frame them. It doesn't matter how kind or well-intentioned a faction may be, if they do not follow the rules and principles of the game, they will not be able to compete. In PW, it's like a jungle where only the strongest survive. Other games have implemented limitations on guild power and the ability to adjust the power of individual characters within a guild, but this is not the case in PW. Additionally, if all factions are in agreement because they are "friends," "allies," or "family," they may make it difficult for new or restored factions to start their raids. These terms of "family/allies/friends" are often used to manipulate and deceive players, especially younger ones, and can even lead to rebellion against their own families. Even platforms like Discord cannot guarantee the safety of children. Do not believe in their claims and context. They may make it seem believable, but their true intentions are to keep you down in the game, as they cannot progress on their own. This is a common trap for game addicts. Leaders and officers may also spread lies to their members in order to maintain a better image than rival factions. In MMOs, maintaining a good image is important for leaders and officers to establish diplomacy with larger factions and gain access to advanced content, but it is up to them whether they use valid or invalid methods to do so. 

For members there are 2 types: 
1-Layman 
2-Hard-worker

The common folk possess the power to do anything, even to the extent of hurling insults at their own leaders. It is not uncommon to hear accusations of leaders being unable to make decisions on their own, instead relying on their members to dictate their actions. This is a dangerous situation, especially when the members themselves are untrustworthy and the leader lacks the qualities of a true leader. They can easily manipulate and manipulate the leader, using the excuse of family and societal standards as bait. This creates a chaotic and unstable environment, where the true leader is overshadowed by the whims of their followers.

A hard-worker is an individual who possesses an unwavering determination to maintain their integrity, authenticity, and concentration in their approach to playing the game. They will go to great lengths to ensure that they remain honest and true in their actions. In fact, they will go above and beyond to mind their own business and avoid any distractions that may hinder their performance. They are not afraid to take on challenging tasks and will actively seek out opportunities to contribute to the team's success. In addition, they are not afraid to speak up and offer guidance to their leaders, if necessary, in order to help them become better leaders. A hard-worker is a force to be reckoned with, as they possess an unparalleled work ethic and an unbreakable determination to succeed. They are the backbone of any team, and their dedication and commitment are unmatched. 

Interaction:

1) Marriages

Do not succumb to the temptation of Pixel. You may be young and easily swayed by sexual content, which can hinder your gaming objectives and character growth. The marriage system is another aspect that can be exploited. There are numerous debates and discussions surrounding this topic. It is crucial that you avoid those who constantly praise the beauty of your female Pixel character or the handsomeness of your male Pixel character. These individuals only seek to waste your time, money, and hinder your gaming objectives. They are not respectable or decent in any way. They even advocate for same-sex marriages between male and male or female and female. These people can be referred to as "animals," although even animals have more distinction between their genders. It is especially concerning when many of these individuals are already in relationships in their own countries, yet they engage in such malicious behavior. They may even use your character as a disposable spouse. Do not be lured in by their sweet words and instead prioritize using this game feature with your real-life partner. We have witnessed numerous individuals like this, and they disgust the majority of us.

2) Friendship

Do not be fooled by the manipulative tactics of other players. They may claim to be helping you out of family ties, love, or other emotional reasons, but in reality, they are only looking out for their own gain. Only the naive and immature would fall for such ploys. It is acceptable for players to help each other out in a game, but forming relationships based on these actions is overrated. Falling in love with a virtual character because they winked at you is absurd. These interactions are not driven by genuine kindness, but rather by selfish desires and greed. Rational and logical interactions are the only ones that should be respected and understood. Emotions such as hate, grudge, love, and kindness can only be valid in the context of healthy competition, as long as they do not involve abuse or bullying.

3) Family relations

Do not be fooled by family members who are addicts and their manipulative schemes. They may try to convince you to play their game, but in reality, they are only causing harm to your education or job by forcing you to help strangers in a faction you know nothing about. They may claim to be your friends, family, or allies, but in truth, they are only using you for their own gain. This is a common occurrence in every MMO. Never trust any virtual relationships. Your real-life interactions and priorities should always take precedence over your virtual ones.

4) Racism

Do not trouble yourself with the petty origins of your birthplace. The server is overrun with a generation of players who are nothing but drunken fools, promiscuous harlots, incompetent fools, sassy lunatics, and virtual addicts. They are more interested in chasing after virtual nudity and pixelated gear than actually playing the game. Let your actions and leadership speak for themselves. Do not stoop to their level of racism, for they are not worthy to judge or even exist in this magnificent online world. They are mere obstacles to be entertained by and discarded along the way.

5) Scam

Anyone can easily scam others for their own selfish gain. Shockingly, less than half of the server even acknowledged the innocence of the whole server, which is a completely misguided claim since there is no such thing as complete innocence. The point of scamming is not just to steal coins, but to revel in the act of being a scammer. For instance, we encountered a fashion seller who was willing to trade their wraithtouched fashion full set in red for any fashion or a good amount of money. However, another seller had a full black High Admiral fashion set, which they claimed was a fixed color, but in reality, it was a completely different color. This seller showed no remorse or even gave a warning. They were already wealthy enough to afford the game's content, yet they still chose to deceive others. After trading the fashion, we switched to an alternate character and bought it back for 25 million worth of fashion. The seller didn't even realize that it was the same customer, as their mind was solely focused on the scam they were committing. This is just one example that shows the MMO trade world is far from innocent. If such a small scam can occur and we hear of multiple others, it is clear that the MMO world trade is not innocent at all and full of scam.

6) Deception

Framing is a malicious tactic used by individuals or groups to falsely accuse or tarnish the reputation of others. It is often employed as a means of eliminating competition or silencing those who pose a threat to one's own interests. This devious practice involves actively seeking out any minor transgression or mistake made by the target and using it as a justification to discredit or harm them. For instance, one may be accused of adding someone to their friend list who is unknown to others, simply because they are disliked by the accuser. Alternatively, one may be targeted for associating with individuals deemed unfavorable by the framing party, and be warned to face the consequences of their actions. In some cases, individuals may even fabricate false accusations in an attempt to manipulate others into believing that the target is a tyrant or a liar. This is often done in an effort to discredit the target and gain support for their own agenda. A recent example of this can be seen in a public channel in-game, where a reader of this blogger claimed that we would label them as "racists" for no apparent reason. They went on to assert that we would give them other negative titles, based on our supposed lack of tolerance and tendency to accuse others without evidence. This was a blatant attempt to manipulate others into thinking that we were unjust and tyrannical, while we were simply reporting on the game as any responsible journalist would. It is clear that this individual was attempting to discredit us and gain support for their own agenda, rather than seeking the truth. It is important to note that honesty and virtue are the only true allies in determining the truth from lies. While it may be tempting to believe the words of those who claim to have insider knowledge or personal vendettas, it is crucial to approach such claims with caution and skepticism. The only way to truly uncover the truth is through diligent research and experience. Ultimately, there will always be one side that stands for honesty and integrity, and it is up to individuals to seek out and support this side. Those who choose to blindly follow the lies and feuds of others will only perpetuate the cycle of deceit and manipulation.

7) Defamation

MMO is a breeding ground for defamation, fueled by the bitterness of those who have lost, lost influence, lost position, lost popularity, and lost wealth. And what do they do to cope with their losses? They resort to abusing game content, limiting access to loot, and spreading lies and rumors about each other. Take for example, the recent incident in Warsong where a Rank 9 mystic weapon dropped. The player in our party, who had a grudge against us, deliberately picked up the drop just to spite us. This not only ruined the profit for our squad leader and the customer who came to purchase the mold, but it also showed the lengths people will go to just to sabotage their rivals. But it's not just about sabotaging others, it's also about distorting progress. When a faction grows and becomes powerful, they will do anything to discredit their competition. They will create deception, scams, and even resort to racism. It's a sad reality that even within the same faction, there is a constant battle for power and influence. Leaders will do whatever it takes to defend their position, even if it means defaming another guild or leader. It's a toxic cycle of rivalry, emotional insecurity, and loss. And let's not forget about the pioneers, the first players to join the server. They hold a special status and often have a god-complex. They are the ones who judge and dictate the actions of others. But what happens when their true colors are exposed? They panic and show their true nature, causing chaos and hatred among the community. And yet, despite their toxic behavior, they still have followers. These followers, blinded by the pursuit of entertainment, will do anything to please their leaders, even if it means blindly following them into the depths of depravity. It's a sad reality that entertainment, in this context, means indulging in material possessions, fame, and power, rather than genuine growth and camaraderie within the community. And it's this misconception of entertainment that leads to the downfall of the MMO games, as the elites and their followers continue to spread hate and toxicity, driving away anyone who dares to challenge their reign. It's a never-ending cycle of chaos and destruction, all for the sake of false hoods of self-entertainment.

8) Jealousy & Obsession

Jealousy is the ultimate source of ego for all. It is a powerful emotion that can be disguised under the guise of invalid terms, but it has also proven to be a driving force for self-improvement. However, it can also lead to the downfall of others, as it can fuel the desire to sabotage their progress. This is true in both reality and in-game scenarios. The thrill of scheming and plotting to take down an entire guild, not out of any virtuous moral code, but simply because one is bored or has a deep-seated need to prove themselves and avoid being looked down upon, is a tantalizing prospect. This kind of covert manipulation and interpretation is rampant in MMO games, often resulting in complete annihilation or the complete withdrawal of the targeted group. The obsession with power and control is a formidable enemy, not only for the intended target, but also for the wielder themselves. Once consumed by this obsession, it becomes like a drug addiction, impossible to break free from. This leads to reckless behavior, such as constantly attacking others on public channels with random jokes or picking fights with anyone who crosses their path. This kind of behavior only serves to alienate others and create a negative reputation. It is no wonder that MMO games is struggling and will likely continue to do so in the future, as long as this toxic mentality persists.


[Delusional Game-play]

Player versus Player {PVP}

Let me tell you, the game is supposedly all about player versus player in the danger zone or duel arenas. They claim that you must kill other players to gain respect. What a load of nonsense! These so-called "players" are nothing but pathetic jokes. They are desperate to make you believe in their twisted terms and drag you away from the true essence of the game - PVE content. Have they even bothered to read the game lore or quest-line? It is filled with wisdom and valuable advice, yet they choose to ignore it. These players are not real, they are just imitations. They want you to take the bait and become their punching bag for every bit of stress or boredom they face in their own lives. They lack personality and importance, so they resort to PVP to feel some sense of accomplishment. But let me tell you, PVP is meant for arenas and measured events, a representation of competition and championship. It is not meant to be the sole focus of the game. Yet, these players continue to cry and wonder why they lost to "worthless" opponents. They question their own existence in the game, as if it is their own fault. But let's be real, we play games for entertainment, not to be constantly stressed and belittled by others.

Player versus Environment {PVE}

Do not associate yourself with people who try to dictate how you should progress in your gameplay. Do not assist other players in a way that benefits your own gameplay and not theirs. Instead, guide them to learn and improve on their own. Do not teach players to mimic your playing style. Write guides and direct them to resources that will help them understand what they should do, but do not cheat or teach them to cheat. Do not share your funds with them, but instead teach them how to earn their own. Many guilds and factions gain a good reputation by giving out free items, gear, and funds, but this often leads to players becoming lazy and careless with their end-game gear or account content overall. After this, you will hear positive feedback because they are happy to have received free items without putting in any effort. However, it is important to share a minimum amount of funds to help players invest in their own progress. Teach them how to trade and craft, as many guilds and factions do not teach these skills in order to maintain control over their members. If a player offends another faction, they will encourage their members to do the same, but it is important to not fall into this trap.


Server Migration {SM}

From the appearance, behavior, attitude, impressions, tone, and text of their patterns, along with the experience gained through interaction, one can determine the true nature of players. When the Lost City server in MMO called PWI was standalone, it was plagued with bullies and vulgar players. Looking back, it was a negative experience, but the PVP aspect of the game was brutal and forced players to be on their highest alert. On the other hand, the Sanctuary server was filled with players who preferred a more peaceful approach, focusing on slaying monsters rather than engaging in PVP. In other MMO games, players are often dedicated to the lore and quest-line stories, but this is not the case in PW. However, when the servers were merged, it created animosity and discrimination. Sanctuary players feared that Lost City players would dominate the rankings on the new server, Twilight Temple, and that they would be forced to follow in their footsteps. The most important aspect of the game became activity, as it united both sides. The brutal and thrill-seeking Lost City players quickly left the server, as there was no longer any excitement for them in a primarily PVE environment. The Sanctuary players, who were more peaceful in nature, took over most of the factions, and the remaining Lost City players joined them for the sake of activity. This created a sense of comfort and peace among all factions, but it also allowed for the spread of false ideologies and relationship schemes to manipulate new or returning players. They believe that the server is now bright and beautiful, but the dark truth will always exist despite their lies and delusions. If one were to offend a faction or one of its members, or even use a single disliked word, they would face the tyranny and grudges of the entire faction. Since they have no fear of PVP, the leaders, who have no interest in PVP, were forced to participate and obtain the best gear to prove themselves as natural players. Instead of simply saying "No, I don't PVP" and rejecting the idea, they play along and use their gear to shut down any PVP-related discussions.


Note: This article doesn't represent anyone but RXL-Realms long experience in MMO fields, that is an exemplification of those who really have done wrong to the game-play and communities.That is another general idea of why MMO games are terminated and PWI someoday might share the same fate as the premium players will be decreasing in their count the next few years. Not to mention that there is PWI mobile version now so staff won't be obligated as much for the desktop version. That is the common paractice when PC verison fails for industrial schemes, they swap the bullets to mobile version.



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